Create three tokens that are copies of it. Exile it at the beginning of the next end step. Fading 4 This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn. Transmute , Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.
As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender. Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent. Put the top card of your library into your graveyard. At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, scry 1. You may put that card on the bottom of your library. Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. Formidable — : Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater. When Gleaming Barrier dies, create a Treasure token.
It's an artifact with " , Sacrifice this artifact: Add one mana of any color. When Golden Guardian dies this turn, return it to the battlefield transformed under your control. Damage and effects that say "destroy" don't destroy this creature.
Grotag Siege-Runner deals 2 damage to that creature's controller. When Grozoth enters the battlefield, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle. When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample. When Hightide Hermit enters the battlefield, you get four energy counters.
Edit this Page. Edit source History Talk 1. From the glossary of the Comprehensive Rules September 24, — Innistrad: Midnight Hunt Defender A keyword ability that prohibits a creature from attacking. See rule Defender Example 1 Erhnam Djinn has the text: "At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. Example 2 Norritt has the text: " : Target non-Wall creature attacks this turn if able.
Wizards of the Coast. Keyword Abilities. Keyword Actions. Backbone Conjure Perpetually Seek Unstoppable. Ante Divvy Rhystic. Bury Landhome Substance. As such, it is the go to Defender Tribal Commander. How cool is that?! Magic: The Gathering has a long history of them, but Sylvan Caryatid is a standout among mana dorks. In addition to tapping for any colour, Sylvan Caryatid also has hexproof.
So, once you play it, no opponent is getting rid of this thing! Similarly, Sylvan Caryatid only costs two mana. Now and again, you get defender creatures with incredibly high toughness. Tree of Perdition is one of those creatures, clocking in at a remarkable 13 toughness. The implications of this are game-ending.
Like many defender creatures, Thing in the Ice is a cheap creature with a massive effect. For only two mana, you get a reasonably decent blocker. Transforming into Awoken Horror bounces all other creatures and leaves your opponent wide open. Even if it dies to removal, you basically got two mana counterspell out of it that protects your other creatures from being killed.
Even though they might have free blockers now, Dowsing Dagger has still got you covered. It transforms into Lost Vale, which gives you the effect of Black Lotus every turn cycle!
This is easily one of the best lands in the game, and if you equip Dowsing Dagger to an evasive creature, its easy to get out too. There are a lot of pacifism effects, but Gelid Shackles is among the cheapest. For only one mana, it prevents a creature from blocking and from activating its abilities. Pay a snow mana, and it also gives a creature defender until end of turn. Gelid Shackles is also a snow card, which gives it additional synergies.
Its versatility is enhanced by its low cost as well, as you only need to spend mana on it when you need to. Defender is most common in white. So if you want defender cards, buy the appropriate theme boosters. With access to white, blue, and green, you can build a powerful EDH deck with it. Indeed, many have. The strength of Defender Tribal is that many creatures have a really high toughness for a fairly low cost.
Arcades lets your defender creatures attack and deal damage according to their toughness, which gets around these issues. As such, the average game plan for Defender Tribal involves playing the best creatures of anyone on the board, mana for mana value. Similarly, Arcades draws you a card whenever a defender creatures enters the battlefield under your control.
To exploit this, flicker the defender creatures to draw large amounts of cards. Ramp, control, and pillow fort are all possible with this playstyle. Similarly, use combat tricks. So instead of using your burn to attack their opponent directly, kill their defender creatures with it instead. Similarly, prepare your counterspells, killspells, and hand attacks.
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