Well, I can just find emergent ways to bend them in my favor. Usually the latter. I clean up the city by cleaning up these islands by taking out the lieutenants, fighting the common street-level enemies by exploring the environment, and making the experience as difficult as I want it to be through my actions.
I can dismantle a gang from the ground-up, or I can go after the big boss as soon as I find them, using information in their Agency-delivered dossier to outmaneuver their defenses. Crackdown offers multiple solutions to each problem, and a low chance of success on an island just means I may have to work harder, or get more creative. And satisfying character progression is a huge part of Crackdown.
I play as an immortal, preternaturally-skilled creature who regenerates after every death and grows stronger by feasting on the harvested skills of my enemies. This setup would make me an eldritch horror in any other game. In Crackdown? It just makes me a cop. Upgrades directly relate to the way I choose to kill enemies.
I become better at doing things by doing those things. My explosive skill goes up when I blow up armored cars with a grenade, so the blast radius of future attacks becomes larger — and the power ramp just escalates from there.
I conquer the first outpost in an enemy region within 15 minutes of beginning the game, and I reach levels of power most games might lock behind days of grinding within a couple of hours. Crackdown continuously gives me rewards that are tied directly to my actions, which avoids the slow on-boarding curve of new abilities that slows down modern games. Nearly every battle changes the world in some way, and the order in which I tackle those battles gives me control over my environment.
Mindfully building my character is only a part of my strategy, because I also have the option to deconstruct the capabilities of my enemies. Or I can give them a sporting chance to fight back, to enjoy a more difficult experience.
And I can always decide to leave my current path. It sets me free instead of constraining my path. Not many games have replicated that paradox since, even after so many years of design iteration.
It all comes down to action and reaction. Cause and effect. I approach them mindfully, and the world adapts as I do. If I want to jump higher or run faster, I need to find Agility Orbs on the edges of rooftops, billboards, and other Recognizably High Things. Collecting them serves as both an aspirational goal and a breadcrumb trail.
There is no manufacturer content to show for this product. I realize bestbuy has no fault in the developers release dates for crackdown 3 or anything for that matter This game is insane. It's ridiculously fun to play. Reviews of the game have generally been bad,but I really don't get it. After you reach a certain level jumping makes you feel like a god. The combat is over the top crazy dialogue during gameplay is hilarious.
The vertical space just works amazingly. You just feel like a total badass posing this game. Totally worth it. I love this game! In compliance with Canada Copyright legislation, software, music and movies cannot be returned if opened.
User Info: SeekAndDestroy2. I thought Crackdown 1 had three gangs for the three different islands and Crackdown 2 only had one gang? But I could be wrong. I love both games and I prefer the first one. Something about the second one was underwhelming to me. It didn't do enough differently from 1 the city is almost exactly the same just with zombies everywhere.
User Info: JayD SeekAndDestroy2 posted He's counting the Peace Keepers as a gang. User Info: moogie I preferred the 1st one based on the 2nd one not being a huge jump between games.
Both are still fun sandbox games and as you level up the difference in your upgraded abilities are quality. Jumping buildings, throwing cars etc. I enjoyed both but I got the most satisfaction from detonating UV devices in the freak lairs C2.
User Info: videogameking I really enjoyed both but if I had a favorite it would be Crackdown 2, if you like to collect you will love both as tons to collect. I prefer the first game tbh. I dont know if its because after playing the first it all gets a bit samey. User Info: rttn. Crackdown 2 based solely on the Toybox pack.
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